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Alto's adventure concept art
Alto's adventure concept art











alto

The thoughtful touches you’ll notice upon each run will make the bland act of reaching higher scores and collecting coins a little more meaningful and less repetitive. A vibrant and variegated palette juxtaposes thunderous clouds with warm dusks, bright mornings with rainy nights. The game looks stunning: play sessions are randomized, but they follow a day/night cycle that has you controlling Alto’s silhouette at night as he runs through dark forests and huts lit by campfires and lanterns (with some delightful parallaxes) or briskly maneuvering Izel’s slimmer figure (you can unlock multiple characters) in the rose gold dawns of white mountaintops. How you actually do it, however, is where Snowman managed to differentiate itself from the rest of the category.ĭesign – in every sense of the word – makes Alto’s Adventure a unique experience. If you’ve ever played Ski Safari, the setting will be all too familiar: with the exception of some power-ups, there’s a striking resemblance between the two titles in terms of what you do in the game. This unlikely mix serves as the basis for the game’s endless runner tropes, which involve tapping on screen to jump, long-tapping to backflip, and running to collect stable items (coins, power-ups) and moving targets (llamas). In Alto’s Adventure you control Alto, a mountain shepherd who happens to like snowboarding and needs to catch llamas that escaped down the soft slopes of his village. The elegance and entertaining calm of Alto’s Adventure make its somewhat unoriginal premise secondary. Every detail is purposeful, every well-known mechanic optimized and thought through. What sets Alto’s Adventure apart from formulaic runners is the craft and beauty of its realization. The game isn’t terribly original or innovative: it won’t take long to see similarities with 2012’s Ski Safari and Roll7’s award-winning OlliOlli, not to mention other exponents of the so-called endless runner genre that found new life thanks to the touch capabilities of smartphones and tablets. This sums up my experience with playing Snowman’s new iOS game, out today for iPhone and iPad.Īlto’s Adventure exudes details. There’s a moment in Alto’s Adventure when you realize that bouncing off rocks in a snowy downhill isn’t a glitch, but a game mechanic designed to make it harder to complete certain goals and combos.













Alto's adventure concept art